Card Codex

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17 May 2024: Card library updated.

Temple of Aclazotz

· Legendary Land

(Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Elf Replica 3Artifact Creature — Elf {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. 2/2
Elvish Lyrist GCreature — Elf {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. 1/1
_____ Balls of Fire 3REnchantment When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
Sensei Golden-Tail 1WLegendary Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1
Blood Bairn 2BCreature — Vampire Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2
Natural Order 2GGSorcery As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Scaldkin 3UCreature — Elemental Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2
Blight Pile 1BCreature — Phyrexian Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. 3/3
Bite Down on Crime 3GSorcery As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
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