M:tG card similarity search
· Legendary Land
(Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sylvok Replica | 3 | Artifact Creature — Shaman | {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. 1/3 |
| Atog | 1R | Creature — Atog | Sacrifice an artifact: Atog gets +2/+2 until end of turn. 1/2 |
| Mastery of the Unseen | 1W | Enchantment | Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
| Moment of Craving | 1B | Instant | Target creature gets -2/-2 until end of turn. You gain 2 life. |
| Locthwain Scorn | 1B | Sorcery — Adventure | Target creature gets -3/-3 until end of turn. You gain 2 life. |
| The Tomb of Aclazotz | Legendary Land — Cave | (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) | |
| Shivan Wumpus | 3R | Creature — Beast | Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6 |
| Contested Game Ball | 2 | Artifact | Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. {2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token. |
| Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
| Zenith Seeker | 3U | Creature — Bird Wizard | Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2 |