M:tG card similarity search
· Plane — Time
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Name | Mana | Type | Text |
---|---|---|---|
Soul of Shandalar | 4RR | Creature — Avatar | First strike {3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. 6/6 |
Soul Snare | W | Enchantment | {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. |
Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
Now I Know My ABC's | 1UU | Enchantment | At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. |
No More | 2W | Instant | Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.) |
Syphon Essence | 2U | Instant | Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Calamity of the Titans | 4CC | Sorcery | As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value. |
Frenzied Saddlebrute | 4R | Creature — Orc Warrior | Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4 |
Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
Nahiri's Wrath | 2R | Sorcery | As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers. |