Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Temple of the False God

· Land

{T}: Add {C}{C}. Activate only if you control five or more lands.

Similar cards

Color identity:
NameManaTypeText
Castle Garenbrig Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Omen Hawker UCreature — Cephalid Advisor {T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1
Deserted Temple Land {T}: Add {C}. {1}, {T}: Untap target land.
Fractured Powerstone 2Artifact {T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.
Arch of Orazca Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Mana Geyser 3RRSorcery Add {R} for each tapped land your opponents control.
James, Wandering Dad 2ULegendary Creature — Human Scientist {T}: Add {C}{C}. Spend this mana only to activate abilities. 2/4
Manaforge Cinder B/RCreature — Elemental Shaman {1}: Add {B} or {R}. Activate no more than three times each turn. 1/1
Tangled Florahedron 1GCreature — Elemental {T}: Add {G}. 1/1
A-Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
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