M:tG card similarity search
· Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Name | Mana | Type | Text |
---|---|---|---|
Castle Garenbrig | Land | Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. | |
Omen Hawker | U | Creature — Cephalid Advisor | {T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1 |
Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
Fractured Powerstone | 2 | Artifact | {T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery. |
Arch of Orazca | Land | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing. | |
Mana Geyser | 3RR | Sorcery | Add {R} for each tapped land your opponents control. |
James, Wandering Dad | 2U | Legendary Creature — Human Scientist | {T}: Add {C}{C}. Spend this mana only to activate abilities. 2/4 |
Manaforge Cinder | B/R | Creature — Elemental Shaman | {1}: Add {B} or {R}. Activate no more than three times each turn. 1/1 |
Tangled Florahedron | 1G | Creature — Elemental | {T}: Add {G}. 1/1 |
A-Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |