M:tG card similarity search
1W · Enchantment — Aura
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Clergy of the Holy Nimbus | W | Creature — Human Cleric | If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 1/1 |
Clawing Torment | B | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." |
Faith Unbroken | 3W | Enchantment — Aura | Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2. |
Koll, the Forgemaster | RW | Legendary Creature — Dwarf Warrior | Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2 |
Bubbling Beebles | 4U | Creature — Beeble | Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3 |
Fire Whip | 1R | Enchantment — Aura | Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target. |
Cartouche of Solidarity | W | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. |
Anger of the Gods | 1RR | Sorcery | Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |
Yamabushi's Storm | 1R | Sorcery | Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |
Nexus of Fate | 5UU | Instant | Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |