M:tG card similarity search
1W · Enchantment — Aura
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lacerate Flesh | 4R | Sorcery | Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
| Enchanted Evening | 3W/UW/U | Enchantment | All permanents are enchantments in addition to their other types. |
| Desert's Hold | 2W | Enchantment — Aura | Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
| Quagmire Druid | 2B | Creature — Zombie Druid | {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2 |
| Unstable Footing | R | Instant | Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker. |
| Absolver Thrull | 3W | Creature — Thrull Cleric | Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3 |
| Lake Silencio | Plane — Earth | Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. | |
| Flicker of Fate | 1W | Instant | Exile target creature or enchantment, then return it to the battlefield under its owner's control. |
| Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
| Archive Haunt | Creature — Spirit Wizard | Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |