Card Codex

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17 May 2024: Card library updated.

Temporary Truce

1W · Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Similar cards

Color identity:
NameManaTypeText
Peace and Quiet 1WInstant Destroy two target enchantments.
Augur of Skulls 1BCreature — Skeleton Wizard {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep. 1/1
Dwarven Priest 3WCreature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
Touch of Death 2BSorcery Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
The Second Doctor 2WULegendary Creature — Time Lord Doctor Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. 2/4
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Lich's Caress 3BBSorcery Destroy target creature. You gain 3 life.
Smolder Initiate BCreature — Elemental Shaman Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1
High Market Land {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
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