M:tG card similarity search
1W · Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Hunters' Feast | 3G | Sorcery | Any number of target players each gain 6 life. |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
Drelnoch | 4U | Creature — Yeti Mutant | Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 |
Golem's Heart | 2 | Artifact | Whenever a player casts an artifact spell, you may gain 1 life. |
Horizon Chimera | 2GU | Creature — Chimera | Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2 |
Arm-Mounted Anchor | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. |
Renewing Dawn | 1W | Sorcery | You gain 2 life for each Mountain target opponent controls. |
Centaur Peacemaker | 1GW | Creature — Centaur Cleric | When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3 |
Vedalken Entrancer | 3U | Creature — Vedalken Wizard | {U}, {T}: Target player mills two cards. 1/4 |
Sangromancer | 2BB | Creature — Vampire Shaman | Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3 |