Card Codex

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17 May 2024: Card library updated.

Temporary Truce

1W · Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Similar cards

Color identity:
NameManaTypeText
Whitesun's Passage 1WInstant You gain 5 life.
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Weather the Storm 1GInstant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
A-Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Captured Sunlight 2GWSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life.
Gruesome Discovery 2BBSorcery Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Tasigur, the Golden Fang 5BLegendary Creature — Human Shaman Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. 4/5
Spark Reaper 2BCreature — Zombie {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. 2/3
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
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