M:tG card similarity search
2B · Creature — Human Warlock
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life. 1/3
Name | Mana | Type | Text |
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Guild Globe | 2 | Artifact | When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. |
Spellscorn Coven | 3B | Creature — Faerie Warlock | Flying When Spellscorn Coven enters the battlefield, each opponent discards a card. 2/3 |
Twisted Justice | 4UB | Sorcery | Target player sacrifices a creature. You draw cards equal to that creature's power. |
Blue Ribbon | 1 | Artifact — Equipment | When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3} |
Jaddi Offshoot | G | Creature — Plant | Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 0/3 |
Scrib Nibblers | 2B | Creature — Rat | {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1 |
Heart's Desire | G | Sorcery — Adventure | Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
Inspired Sphinx | 5UU | Creature — Sphinx | Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. 5/5 |
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. |