Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Temur Ascendancy

GUR · Enchantment

Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Elemental Bond 2GEnchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Kavu Lair 2GEnchantment Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Garruk's Uprising 2GEnchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Beastbond Outcaster 2GCreature — Human Druid When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3
Life Finds a Way 2GEnchantment Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
Garruk's Packleader 4GCreature — Beast Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4
Feed 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
Kiora, Behemoth Beckoner 2G/ULegendary Planeswalker — Kiora Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent. Loyalty 7
Tribute to the World Tree GGGEnchantment Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Page 1