Card Codex

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17 May 2024: Card library updated.

Temur Ascendancy

GUR · Enchantment

Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Reprisal 1WInstant Destroy target creature with power 4 or greater. It can't be regenerated.
Hedron Fields of Agadeem Plane — Zendikar Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
Hipparion 1WCreature — Horse Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3
The Hippodrome Plane — Segovia All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Wirewood Savage 2GCreature — Elf Whenever a Beast enters the battlefield, you may draw a card. 2/2
Soul's Majesty 4GSorcery Draw cards equal to the power of target creature you control.
Last Breath 1WInstant Exile target creature with power 2 or less. Its controller gains 4 life.
Intrepid Outlander 1GCreature — Orc Ranger Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Path of Discovery 3GEnchantment Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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