M:tG card similarity search
GUR · Enchantment
Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Reprisal | 1W | Instant | Destroy target creature with power 4 or greater. It can't be regenerated. |
Hedron Fields of Agadeem | Plane — Zendikar | Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.) | |
Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
The Hippodrome | Plane — Segovia | All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less. | |
Make Your Move | 2W | Instant | Destroy target artifact, enchantment, or creature with power 4 or greater. |
Wirewood Savage | 2G | Creature — Elf | Whenever a Beast enters the battlefield, you may draw a card. 2/2 |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Last Breath | 1W | Instant | Exile target creature with power 2 or less. Its controller gains 4 life. |
Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Path of Discovery | 3G | Enchantment | Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |