Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Temur Battle Rage

1R · Instant

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Nahiri's Machinations 1WEnchantment At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
Smuggler's Surprise GInstant Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Reckless Amplimancer 1GCreature — Elf Druid {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Giver of Runes WCreature — Kor Cleric {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Hero of Oxid Ridge 2RRCreature — Human Knight Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. 4/2
Akki Drillmaster 2RCreature — Goblin Shaman {T}: Target creature gains haste until end of turn. 2/2
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Dread Linnorm 6GCreature — Snake Dragon Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6
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