Card Codex

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17 May 2024: Card library updated.

Temur Runemark

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.

Similar cards

Color identity:
NameManaTypeText
Dehydration 3UEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Entangling Vines 3GEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Glimmerdust Nap 2UEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Paralyzing Grasp 2UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Containment Membrane 2UEnchantment — Aura Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Jaheira, Harper Emissary 1GLegendary Creature — Human Elf Druid Specialize {2} Hexproof from artifacts and enchantments 2/3
Gruul Spellbreaker 1RGCreature — Ogre Warrior Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3
Mithril Coat 3Legendary Artifact — Equipment Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Evangel of Synthesis UBCreature — Phyrexian Human Cleric When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. 2/3
Skophos Reaver 2RCreature — Minotaur Warrior As long as it's your turn, Skophos Reaver gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/3
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