M:tG card similarity search
· Plane — Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Bloomwielder Dryads | Creature — Dryad | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, put a +1/+1 counter on target creature you control. 3/3 | |
Chronomaton | 1 | Artifact Creature — Golem | {1}, {T}: Put a +1/+1 counter on Chronomaton. 1/1 |
Duel for Dominance | 1G | Instant | Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) |
Energizer | 4 | Artifact Creature — Juggernaut | {2}, {T}: Put a +1/+1 counter on Energizer. 2/2 |
Frostweb Spider | 2G | Snow Creature — Spider | Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 |
The War Doctor | 2RW | Legendary Creature — Time Lord Doctor | Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. 3/5 |
Steel Seraph | 6 | Artifact Creature — Angel | Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4 |
Ninth Bridge Patrol | 1W | Creature — Dwarf Soldier | Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1 |
The Moonbase | Plane — Moon | Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. | |
Chance-Met Elves | 2G | Creature — Elf Warrior | Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. 3/2 |