Card Codex

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17 May 2024: Card library updated.

Tenacity

3W · Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Similar cards

Color identity:
NameManaTypeText
Earthcraft 1GEnchantment Tap an untapped creature you control: Untap target basic land.
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Burning-Yard Trainer 4RCreature — Human Knight Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. 3/3
Colossal Heroics 2GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Steam Spitter 4GCreature — Spider Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5
Famished Paladin 1WCreature — Vampire Knight Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin. 3/3
Devotee of Strength 2GCreature — Naga Wizard {4}{G}: Target creature gets +2/+2 until end of turn. 3/2
Amaranthine Wall 4Artifact Creature — Wall Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 0/6
Flowstone Strike 1RInstant Target creature gets +1/-1 and gains haste until end of turn.
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