Card Codex

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17 May 2024: Card library updated.

Tendershoot Dryad

4G · Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. 2/2

Similar cards

Color identity:
NameManaTypeText
Dystopia 1BBEnchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Urza's Dark Cannonball Stickers {TK}{TK} — Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) {TK}{TK}{TK} — Shadow (This creature can block or be blocked only by creatures with shadow.) {TK}{TK} — 1/5 {TK}{TK}{TK}{TK} — 7/4
Luminous Angel 4WWWCreature — Angel Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. 4/4
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
The Huntsman's Redemption 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
The Curse of Fenric 2GWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. III — Target Mutant fights another target creature named Fenric.
Halo Fountain 2WArtifact {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Anowon, the Ruin Sage 3BBLegendary Creature — Vampire Shaman At the beginning of your upkeep, each player sacrifices a non-Vampire creature. 4/3
Sanctuary Warden 4WWCreature — Angel Soldier Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. 5/5
Space Fungus Snickerdoodle Stickers {TK}{TK} — Skulk (This creature can't be blocked by creatures with greater power.) {TK}{TK}{TK} — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK} — 6/8
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