M:tG card similarity search
3R · Sorcery
This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
Frogtosser Banneret | 1B | Creature — Goblin Rogue | Haste Goblin spells and Rogue spells you cast cost {1} less to cast. 1/1 |
Antler Skulkin | 5 | Artifact Creature — Scarecrow | {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Colossal Heroics | 2G | Instant | Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. |
Slayers' Stronghold | Land | {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. | |
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Essence of Antiquity | 3WW | Artifact Creature — Golem | Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. 1/10 |
Weldfast Monitor | 3 | Artifact Creature — Lizard | {R}: Weldfast Monitor gains menace until end of turn. 3/2 |
Naiad of Hidden Coves | 2U | Enchantment Creature — Nymph | As long as it's not your turn, spells you cast cost {1} less to cast. 2/3 |
Scarwood Hag | 1G | Creature — Hag | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |