M:tG card similarity search
1W · Creature — Human Soldier
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Breaching Hippocamp | 3U | Creature — Horse Fish | Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2 |
| Bane of the Living | 2BB | Creature — Insect | Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. 4/3 |
| Guardian of New Benalia | 1W | Creature — Human Soldier | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2 |
| Transmogrant's Crown | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B} |
| Faramir, Field Commander | 3W | Legendary Creature — Human Soldier | At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. 3/3 |
| Valiant Rescuer | 1W | Creature — Human Soldier | Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.) 3/1 |
| Angelic Armaments | 3 | Artifact — Equipment | Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
| Gruul Beastmaster | 3G | Creature — Human Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2 |
| Ringwraiths | 4BB | Creature — Wraith Knight | When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. 5/5 |
| Boartusk Liege | 1R/GR/GR/G | Creature — Goblin Knight | Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 |