M:tG card similarity search
1W · Enchantment — Aura
Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Name | Mana | Type | Text |
---|---|---|---|
Thornbow Archer | B | Creature — Elf Archer | Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. 1/2 |
Dogged Detective | 1B | Creature — Human Rogue | When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
Temporal Isolation | 1W | Enchantment — Aura | Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. |
A-Most Wanted | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, create two Treasure tokens. |
Most Wanted | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens. |
Peer into the Abyss | 4BBB | Sorcery | Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. |
Shower of Arrows | 2G | Instant | Destroy target artifact, enchantment, or creature with flying. Scry 1. |
Abolisher of Bloodlines | Creature — Eldrazi Vampire | Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. 6/5 | |
Denying Wind | 7UU | Sorcery | Search target player's library for up to seven cards and exile them. Then that player shuffles. |
Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |