M:tG card similarity search
4B · Creature — Vampire Warlock
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. 2/2
Name | Mana | Type | Text |
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Voice of the Blessed | WW | Creature — Spirit Cleric | Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. 2/2 |
Sengir Bats | 1BB | Creature — Bat | Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2 |
Youthful Valkyrie | 1W | Creature — Angel | Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. 1/3 |
Werefox Bodyguard | 1WW | Creature — Elf Fox Knight | Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. 2/2 |
Cytospawn Shambler | 6G | Creature — Elemental Mutant | Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 |
Festercreep | 1B | Creature — Elemental | Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. 0/0 |
Implement of Improvement | 1 | Artifact | {W}, Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card. |
Emiel the Blessed | 2WW | Legendary Creature — Unicorn | {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) 4/4 |
Phantom Nantuko | 2G | Creature — Insect Spirit | Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0 |
A-Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |