M:tG card similarity search
1W · Instant — Arcane
Destroy target attacking creature with power 3 or less.
Name | Mana | Type | Text |
---|---|---|---|
Clinging Mists | 2G | Instant | Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. |
Warstorm Surge | 5R | Enchantment | Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. |
Nissa's Defeat | 2G | Sorcery | Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. |
Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
Starnheim Aspirant | 2W | Creature — Human Cleric | Angel spells you cast cost {2} less to cast. 2/2 |
A-Ready to Rumble | 4R | Instant | Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact. |
Oddly Uneven | 3WW | Sorcery | Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name. |
Pelt Collector | G | Creature — Elf Warrior | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1 |
Icequake | 1BB | Sorcery | Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. |
Orcish Conscripts | R | Creature — Orc | Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. 2/2 |