M:tG card similarity search
3W · Creature — Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Thoughtseize | B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
Lost Soul | 1BB | Creature — Spirit Minion | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Platinum Emperion | 8 | Artifact Creature — Golem | Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) 8/8 |
Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |
Twinblade Paladin | 3W | Creature — Human Knight | Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3 |
Inkfathom Divers | 3UU | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 |
Famished Foragers | 3R | Creature — Vampire | When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card. 4/3 |
Tidal Visionary | U | Creature — Merfolk Wizard | {T}: Target creature becomes the color of your choice until end of turn. 1/1 |
True Believer | WW | Creature — Human Cleric | You have shroud. (You can't be the target of spells or abilities.) 2/2 |
Urgent Exorcism | 1W | Instant | Destroy target Spirit or enchantment. |