M:tG card similarity search
7 · Artifact Creature — Juggernaut
Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/4
Name | Mana | Type | Text |
---|---|---|---|
Roc Charger | 2W | Creature — Bird | Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3 |
Bag End Porter | 3G | Creature — Dwarf | Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. 4/4 |
Aethergeode Miner | 1W | Creature — Dwarf Scout | Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. 3/1 |
Wild Beastmaster | 2G | Creature — Human Shaman | Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. 1/1 |
Estwald Shieldbasher | 3W | Creature — Human Soldier | Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2 |
Getaway Car | 3 | Artifact — Vehicle | Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3 |
Kagha, Shadow Archdruid | 2BG | Legendary Creature — Elf Druid | Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Berserkers of Blood Ridge | 4R | Creature — Human Berserker | Berserkers of Blood Ridge attacks each combat if able. 4/4 |
Ambergris, Agent of Progress | 2UR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3 |