M:tG card similarity search
3W · Creature — Human Nomad
Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3
Name | Mana | Type | Text |
---|---|---|---|
Blood-Cursed Knight | 1WB | Creature — Vampire Knight | As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
Swordsworn Cavalier | 1W | Creature — Human Knight | Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1 |
Ghazbán Ogress | G | Creature — Ogre | When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress. 2/2 |
Expedition Lookout | 1U | Creature — Merfolk Rogue | Defender As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. 2/3 |
Honored Hierarch | G | Creature — Human Druid | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color." 1/1 |
Seafarer's Quay | Land | Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Rakish Scoundrel | 2BG | Creature — Elf Rogue | Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3 |
Moorland Drifter | 1W | Creature — Spirit | Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2 |
Endling | 2BB | Creature — Zombie Shapeshifter | {B}: Endling gains menace until end of turn. {B}: Endling gains deathtouch until end of turn. {B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. 3/3 |
Psychic Trance | 2UU | Instant | Until end of turn, Wizards you control gain "{T}: Counter target spell." |