Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Terraformer

2U · Creature — Human Wizard

{1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Favored Enemy GEnchantment As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Trace of Abundance R/WGEnchantment — Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Rampant Growth 1GSorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Imposter Mech 1UArtifact — Vehicle You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1
Lucid Dreams 3UUSorcery Draw X cards, where X is the number of card types among cards in your graveyard.
Stream of Acid 2BBSorcery Destroy target land or nonblack creature.
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Case of the Locked Hothouse 3GEnchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Damping Sphere 2Artifact If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Astral Dragon 6UUCreature — Dragon Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4
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