M:tG card similarity search
4G · Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 4/4
Name | Mana | Type | Text |
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Good-Fortune Unicorn | 1GW | Creature — Unicorn | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2 |
Rimefur Reindeer | 3W | Creature — Elk | Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 3/4 |
Bladewing the Risen | 3BBRR | Legendary Creature — Zombie Dragon | Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4 |
Oran-Rief Invoker | 1G | Creature — Human Shaman | {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2 |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Silt Crawler | 2G | Creature — Beast | When Silt Crawler enters the battlefield, tap all lands you control. 3/3 |
Spectrum Sentinel | 1 | Artifact Creature — Soldier | Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. 1/2 |
Rain of Filth | B | Instant | Until end of turn, lands you control gain "Sacrifice this land: Add {B}." |
Cloister Gargoyle | 2W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4 |
Hammer of Nazahn | 4 | Legendary Artifact — Equipment | Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} |