M:tG card similarity search
3R · Creature — Gremlin
Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. 2/2
Name | Mana | Type | Text |
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Blind Creeper | 1B | Creature — Zombie Beast | Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3 |
Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |
Dauntless River Marshal | 1W | Creature — Human Soldier | Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1 |
Mondassian Colony Ship | Plane — Spacecraft | Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. | |
Retaliation | 2G | Enchantment | Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." |
Glen Elendra Liege | 1U/BU/BU/B | Creature — Faerie Knight | Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3 |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
Wilson, Majestic Bear | 1GG | Legendary Creature — Bear Warrior | Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5 |
Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |