M:tG card similarity search
3R · Creature — Gremlin
Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Gift of Fangs | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. |
Gimli's Axe | 2R | Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Throw from the Saddle | 1G | Sorcery | Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. |
Bishop of Binding | 3W | Creature — Vampire Cleric | When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1 |
Armored Scrapgorger | 1G | Creature — Phyrexian Beast | Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger. 0/3 |
Ashcoat of the Shadow Swarm | 3B | Legendary Creature — Rat Warlock | Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |
You're Ambushed on the Road | W | Instant | Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn. |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Akiri, Line-Slinger | RW | Legendary Creature — Kor Soldier Ally | First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) 0/3 |