M:tG card similarity search
4G · Creature — Elemental
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Kamahl, Fist of Krosa | 4GG | Legendary Creature — Human Druid | {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. 4/3 |
Skyshroud Elite | G | Creature — Elf | Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1 |
Spirit of the Season | 1GG | Creature — Treefolk Spirit | When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3/3 |
Victorious Destruction | 4R | Sorcery | Destroy target artifact or land. Its controller loses 1 life. |
Swords to Plowshares | W | Instant | Exile target creature. Its controller gains life equal to its power. |
Wing Storm | 2G | Sorcery | Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. |
Harvester Druid | 1G | Creature — Human Druid | {T}: Add one mana of any color that a land you control could produce. 1/1 |
Restore | 1G | Sorcery | Put target land card from a graveyard onto the battlefield under your control. |
Frozen Aether | 3U | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Kismet | 3W | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |