M:tG card similarity search
7 · Artifact Creature — Construct
Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/3
Name | Mana | Type | Text |
---|---|---|---|
Mana Geyser | 3RR | Sorcery | Add {R} for each tapped land your opponents control. |
Nature's Claim | G | Instant | Destroy target artifact or enchantment. Its controller gains 4 life. |
Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
Merchant Raiders | 3U | Creature — Human Pirate | Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. 2/4 |
Cut Down | B | Instant | Destroy target creature with total power and toughness 5 or less. |
Ringwraiths | 4BB | Creature — Wraith Knight | When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. 5/5 |
Blaster Mage | 2R | Creature — Human Spellshaper | {R}, {T}, Discard a card: Destroy target Wall. 2/2 |
Flourishing Fox | W | Creature — Fox | Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1 |
Fatal Blow | B | Instant | Destroy target creature that was dealt damage this turn. It can't be regenerated. |
Pygmy Hippo | GU | Creature — Hippo | Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2 |