M:tG card similarity search
7 · Artifact Creature — Construct
Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/3
Name | Mana | Type | Text |
---|---|---|---|
Xantid Swarm | G | Creature — Insect | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1 |
Sublime Exhalation | 6W | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures. |
Prowling Pangolin | 3BB | Creature — Pangolin Beast | When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5 |
Torch Fiend | 1R | Creature — Devil | {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1 |
Doomskar | 3WW | Sorcery | Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Elvish Scrapper | G | Creature — Elf | {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. 1/1 |
Militia Rallier | 2W | Creature — Human Soldier | Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3 |
Ormendahl, the Corrupter | Legendary Creature — Demon | Flying, trample, lifelink Sacrifice another creature: Draw a card. 6/6 | |
Reckless Reveler | 1R | Creature — Satyr | {R}, Sacrifice Reckless Reveler: Destroy target artifact. 2/1 |
Frenzied Gorespawn | 3BR | Creature — Horror | When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4 |