Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Terror of Kruin Pass

· Creature — Werewolf

Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3

Similar cards

Color identity:
NameManaTypeText
Gatstaf Howler Creature — Werewolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. 3/3
Ulvenwald Primordials Creature — Werewolf {G}: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. 5/5
Nightfall Predator Creature — Werewolf {R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. 4/4
Moonscarred Werewolf Creature — Werewolf Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2
Timber Shredder Creature — Werewolf Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. 4/2
Ulrich, Uncontested Alpha Legendary Creature — Werewolf Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. 6/6
Village Ironsmith 1RCreature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1
Kruin Outlaw 1RRCreature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2
Vildin-Pack Alpha Creature — Werewolf Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. 4/3
Afflicted Deserter 3RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. 3/2
Page 2