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17 May 2024: Card library updated.

Test of Endurance

2WW · Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Near-Death Experience 2WWWEnchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game.
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Benthic Djinn 2UBCreature — Djinn Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life. 5/3
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Grinning Demon 2BBCreature — Demon At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6
Nyx-Fleece Ram 1WEnchantment Creature — Sheep At the beginning of your upkeep, you gain 1 life. 0/5
Celestial Force 5WWWCreature — Elemental At the beginning of each upkeep, you gain 3 life. 7/7
Honden of Cleansing Fire 3WLegendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
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