M:tG card similarity search
1W · Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Name | Mana | Type | Text |
---|---|---|---|
Deranged Outcast | 1G | Creature — Human Rogue | {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. 2/1 |
Sinister Starfish | 1B | Creature — Starfish | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 0/3 |
Guerrilla Tactics | 1R | Instant | Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. |
Havengul Vampire | 3R | Creature — Vampire | Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. 2/2 |
Cryoclasm | 2R | Sorcery | Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. |
Vikya, Scorching Stalwart | 2W | Legendary Creature — Human Warrior | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.) 2/4 |
Face to Face | 1R | Sorcery | You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player. |
Unholy Heat | R | Instant | Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
Mugging | R | Sorcery | Mugging deals 2 damage to target creature. That creature can't block this turn. |
Gloomfang Mauler | 5BB | Creature — Nightmare | Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace 5/5 |