M:tG card similarity search
W · Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Vault 87: Forced Evolution | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control. |
Jinx | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Hidden Herd | G | Enchantment | When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. |
Azorius Keyrune | 3 | Artifact | {T}: Add {W} or {U}. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. |
The Valeyard | 2UBR | Legendary Creature — Time Lord Noble | If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5 |
Camato Scout | 1UU | Creature — Merfolk | As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type. 2/3 |
Aurora Griffin | 3W | Creature — Griffin | Flying {W}: Target permanent becomes white until end of turn. 2/2 |
Echoing Deeps | Land — Cave | You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}. | |
Harsh Mercy | 2W | Sorcery | Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. |
Rivals' Duel | 3R | Sorcery | Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) |