M:tG card similarity search
2B · Creature — Phyrexian Imp
Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Scion of the Swarm | 3BB | Creature — Vampire Cleric | Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3 |
Soul's Attendant | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you may gain 1 life. 1/1 |
Serpent's Soul-Jar | 2B | Artifact | Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. |
Grisly Sigil | B | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. |
Fowl Play | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1. |
Fervent Champion | R | Creature — Human Knight | First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. 1/1 |
Alpha Deathclaw | 4BG | Creature — Lizard Mutant | Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
Ranar the Ever-Watchful | 2WU | Legendary Creature — Spirit Warrior | Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3 |
Aeronaut Admiral | 3W | Creature — Human Pilot | Flying Vehicles you control have flying. 3/1 |
Nyx-Fleece Ram | 1W | Enchantment Creature — Sheep | At the beginning of your upkeep, you gain 1 life. 0/5 |