M:tG card similarity search
2B · Creature — Phyrexian Imp
Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Lurking Green Dragon | 3G | Creature — Dragon | Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. 4/4 |
Worldpurge | 4W/UW/UW/UW/U | Sorcery | Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. |
Springjack Knight | 2W | Creature — Kithkin Knight | Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1 |
Grixis Illusionist | U | Creature — Human Wizard | {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Saruman, the White Hand | 1UBR | Legendary Creature — Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}. 2/5 |
The War Doctor | 2RW | Legendary Creature — Time Lord Doctor | Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. 3/5 |
Bladegraft Aspirant | 2R | Creature — Phyrexian Warrior | Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. 2/3 |
Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
Staff of Domination | 3 | Artifact | {1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card. |
Nezumi Ronin | 2B | Creature — Rat Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/1 |