M:tG card similarity search
2W · Creature — Cat Cleric
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield. 2/3
Name | Mana | Type | Text |
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Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |
Collar the Culprit | 3W | Instant | Destroy target creature with toughness 4 or greater. |
Sungold Barrage | 2W | Instant | Destroy target creature with toughness 4 or greater. |
Volshe Tideturner | 1U | Creature — Merfolk Wizard | {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3 |
Dreams of Steel and Oil | B | Sorcery | Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. |
Renari, Merchant of Marvels | 3U | Legendary Creature — Dragon Artificer | You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.) 2/4 |
Dreamcatcher | U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. 1/1 |
Antique Collector | 1G | Creature — Human Rogue | Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2 |
Circling Vultures | B | Creature — Bird | Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. 3/2 |
Dead Man's Chest | 1B | Enchantment — Aura | Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. |