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17 May 2024: Card library updated.

Tetsuo, Imperial Champion

UBR · Legendary Creature — Human Samurai

Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3

Similar cards

Color identity:
NameManaTypeText
Death 1BSorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Return Triumphant 1WSorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Timely Hordemate 3WCreature — Human Warrior Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield. 3/2
Krosan Drover 3GCreature — Elf Creature spells you cast with mana value 6 or greater cost {2} less to cast. 2/2
Mana Drain UUInstant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Return to the Ranks XWWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Light from Within 2WWEnchantment Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Expansion U/RU/RInstant Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Scattering Stroke 2UUInstant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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