M:tG card similarity search
2WW · Legendary Planeswalker — Teyo
[+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." [−2]: Conjure a card named Lumbering Lightshield onto the battlefield. [−6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness." Loyalty 4
Name | Mana | Type | Text |
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Murderous Redcap | 2B/RB/R | Creature — Goblin Assassin | When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Moratorium Stone | 1 | Artifact | {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. |
Bala Ged Recovery | 2G | Sorcery | Return target card from your graveyard to your hand. |
Elven Cache | 2GG | Sorcery | Return target card from your graveyard to your hand. |
Recollect | 2G | Sorcery | Return target card from your graveyard to your hand. |
Regrowth | 1G | Sorcery | Return target card from your graveyard to your hand. |
Faith Healer | 1W | Creature — Human Cleric | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1 |
Shambling Suit | 3 | Artifact Creature — Construct | Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. */3 |
Arni Brokenbrow | 2R | Legendary Creature — Human Berserker | Haste Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 3/3 |
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |