Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Teysa Karlov

2WB · Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. 2/4

Similar cards

Color identity:
NameManaTypeText
Sigil Tracer 1UUCreature — Merfolk Wizard {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2
Dark Temper 2RInstant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Deathlace BInstant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Rally at the Hornburg 1RSorcery Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Malleable Impostor 3UCreature — Faerie Shapeshifter Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0
Child of the Pack 2RGCreature — Human Werewolf {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Kotori, Pilot Prodigy 1WULegendary Creature — Moonfolk Pilot Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. 2/4
The Watcher in the Water 3UULegendary Creature — Kraken The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. 9/9
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Break the Spell WInstant Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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