Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tezzeret's Ambition

3UU · Sorcery

Draw three cards. If you control no artifacts, discard a card.

Similar cards

Color identity:
NameManaTypeText
Stormcage Containment Facility Plane — Unknown Planet Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Borderland Explorer 1GCreature — Elf Scout When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle. 3/1
Torpid Moloch RCreature — Lizard Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. 3/2
Catapult Fodder 2BCreature — Zombie At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. 1/5
Kris Mage RCreature — Human Spellshaper {R}, {T}, Discard a card: Kris Mage deals 1 damage to any target. 1/1
Ingenious Mastery X2USorcery You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Cephalid Broker 3UCreature — Cephalid {T}: Target player draws two cards, then discards two cards. 2/2
Skyclave Plunder 4USorcery Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Blanchwood Prowler 1GCreature — Elemental When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1
Wit's End 5BBSorcery Target player discards their hand.
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