M:tG card similarity search
3 · Artifact Creature — Golem
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) 3/1
Name | Mana | Type | Text |
---|---|---|---|
Zephid's Embrace | 2UU | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) |
Sandswirl Wanderglyph | Artifact Creature — Golem | Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3 | |
Lobe Lobber | 2 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2} |
Tom Bombadil | WUBRG | Legendary Creature — God Bard | As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. 4/4 |
The Doctor's Childhood Barn | Plane — Gallifrey | Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. | |
Rampaging Cyclops | 3R | Creature — Cyclops | Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. 4/4 |
Favor of the Mighty | 1W | Tribal Enchantment — Giant | Each creature with the highest mana value has protection from all colors. |
Sedris, the Traitor King | 3UBR | Legendary Creature — Zombie Warrior | Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5 |
Honored Hierarch | G | Creature — Human Druid | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color." 1/1 |
Vigilant Sentry | 1WW | Creature — Human Nomad | Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |