M:tG card similarity search
UU · Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Ghastly Discovery | 2U | Sorcery | Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
Gempalm Sorcerer | 2U | Creature — Human Wizard | Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2 |
Driven | 1G | Sorcery | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." |
Rootwater Commando | 2U | Creature — Merfolk | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
Samut, Vizier of Naktamun | 1RG | Legendary Creature — Human Warrior Cleric | First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3 |
Treasure Cruise | 7U | Sorcery | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. |
Harvester of Souls | 4BB | Creature — Demon | Deathtouch Whenever another nontoken creature dies, you may draw a card. 5/5 |
Breakthrough | XU | Sorcery | Draw four cards, then choose X cards in your hand and discard the rest. |
Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |