M:tG card similarity search
1U · Creature — Thalakos Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| The Prydwen, Steel Flagship | 4WW | Legendary Artifact — Vehicle | Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6 |
| Worship | 3W | Enchantment | If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
| Imperious Oligarch | WB | Creature — Human Cleric | Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1 |
| Selesnya Charm | GW | Instant | Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance. |
| Gavi, Nest Warden | 2URW | Legendary Creature — Human Shaman | You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token. 2/5 |
| Darksteel Sentinel | 6 | Artifact Creature — Golem | Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |
| Light from Within | 2WW | Enchantment | Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. |
| Griffin Aerie | 1W | Enchantment | At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. |
| False Dawn | 1W | Sorcery | Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
| Scrutiny of the Guildpact | 1W | Enchantment | When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1. |