Card Codex

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17 May 2024: Card library updated.

Thalia's Geistcaller

2W · Creature — Human Cleric

Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Legion's Landing WLegendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
Fugitive of the Judoon 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Rally at the Hornburg 1RSorcery Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Martyr of Dusk 1WCreature — Vampire Soldier When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. 2/1
Kemuri-Onna 4BCreature — Spirit When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3
Dawnhart Geist 1WCreature — Spirit Warlock Whenever you cast an enchantment spell, you gain 2 life. 1/3
Third Path Iconoclast URCreature — Human Monk Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. 2/1
Hunted Witness WCreature — Human When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. 1/1
Westvale Abbey Land {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Erdwal Illuminator 1UCreature — Spirit Flying Whenever you investigate for the first time each turn, investigate an additional time. 1/3
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