Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thassa's Bounty

5U · Sorcery

Draw three cards. Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Telling Time 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Forsaken Drifters 3BCreature — Zombie When Forsaken Drifters dies, mill four cards. 4/2
Champion's Drake 1UCreature — Drake Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1
Commander's Insight XUUUInstant Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Ruthless Knave 2BCreature — Orc Pirate {2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Draw a card. 3/2
Graxiplon 5UCreature — Beast Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type. 3/4
Lion's Eye Diamond 0Artifact Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
The Dragon-Kami Reborn 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.
Liliana's Indignation XBSorcery Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
Page 83