Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thassa's Intervention

XUU · Instant

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.

Similar cards

Color identity:
NameManaTypeText
Marath, Will of the Wild RGWLegendary Creature — Elemental Beast Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0
Fortify 2WInstant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Lukka, Coppercoat Outcast 3RRLegendary Planeswalker — Lukka [+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent. Loyalty 5
Riverwise Augur 3UCreature — Merfolk Wizard When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2
Cerebral Confiscation 2BSorcery Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Unexpectedly Absent XWWInstant Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Stir the Pride 4WInstant Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.)
Amass the Components 3USorcery Draw three cards, then put a card from your hand on the bottom of your library.
Patron Wizard UUUCreature — Human Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2
Whirlwind Denial 2UInstant For each spell and ability your opponents control, counter it unless its controller pays {4}.
Page 104