M:tG card similarity search
XUU · Instant
Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.
Name | Mana | Type | Text |
---|---|---|---|
Relic Bind | 2U | Enchantment — Aura | Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life. |
Savage Beating | 3RR | Instant | Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) |
Wand of Denial | 2 | Artifact | {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. |
Charge of the Mites | 2W | Instant | Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.) |
Grip of Amnesia | 1U | Instant | Counter target spell unless its controller exiles all cards from their graveyard. Draw a card. |
Fatal Lore | 2BB | Sorcery | An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. |
Dewdrop Spy | 1UU | Creature — Faerie Rogue | Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2 |
Neutralize | 1UU | Instant | Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.) |
Enter the Infinite | 8UUUU | Sorcery | Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. |
Solar Tide | 4WW | Sorcery | Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.) |